2022 was a warning shot for the big-budget games industry

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It isn't just the pandemic that's to blame for this year's dearth of blockbusters.

2022 has been a year without games. That's one of the more common refrains that's circled around the Internet this year. Obviously, this assertion is as incorrect as it is unfair. 2022 has seen tons of fantastic games. Medieval murder mysteries, spectacular automated roguelikes, rhythm-based FPSs, FMV erotic thrillers, diminutive survival games, and countless more.

We all know the reason for this dearth of blockbusters. It begins with a"P" and ends in"-andemic". The delayed effect of Covid-19, which forced many studios to adapt to a work-from-home model, has had To demonstrate this, let's consider what a big-budget game in 2022 looks like. The industry standard is a vast, intricately detailed open world that provides dozens, if not hundreds of hours' worth of experiences. It needs lifelike characters, multiple fully realised towns and cities, an exquisitely animated platforming system, a combat system that can keep players entertained for countless hours.

 

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There will be less and less big budget AAA title thanks to stuff like gamepass.

Okay

Elden Ring killed it though.

Midnight Suns begs to differ. Original, fun, and super inventive.

The 'blockbuster' is a outdated relic of insecure publishers unwilling to innovate. Many companies have long realised their endless growth in size and homogenisation of systems isn't sustainable long term, and moved past them entirely. Sony are the only ones clinging to them.

Didn’t you post this like 16 milliseconds ago

Pc “gamers” only play 2d pixel trash.

Modern gaming audiences are hard to impress because they expect and demand instant gratification and have rose coloured nostalgia about how games used to be. PC gaming and console gaming are being forced to concatenate in ways that reduce the uniqueness of each platform.

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