Our company was branded STEMuli because we wanted to make science, technology, engineering, and math more engaging. At the time, what we thought about was how you could build curriculum that featured professional sports organizations and really cool brands that would make the learning more relevant and engaging for students. So first, let's do some projects centered around cool companies that can get kids excited about STEM. The schools were not interested in that.
So video games are different. The presence of AI machine learning is drastically different. And then originally, when we started our work, it was focused on career readiness, but we recognized that science and math classes are so boring in the way that they're set up today.
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