The KFTC explained that in terms of South Korea specifically, the popularity of Activision Blizzard games is fairly low, and as such their importance to platform holders isn’t as important in that region.
“Even in the event of a blockade, the effect of converting competitors’ consumers to its service subscribers is minimal due to the low popularity of Blizzard’s games, and competitors have a significant market share, so there is no risk of exclusion from competition.
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