"During primary school, I would make games from paper and put them into a ring bind file, cut out paper characters and move them through the pages," he says.
Studio manager at 24 Bit Games Nicolina Visentin-E’Silva, proudly waves at the "wall of fame" at the company's offices. “We've always been adaptable. We are going to get the job done one way or another, and we’ll do it professionally.”Arabella Rogerson, marketing manager at games studio Sea Monster, backs up that point.
Most of these were less than a decade old at the time, and not many were making a significant income directly from game production. A study by Tshimologong, a technology development hub linked to the University of the Witwatersrand, identified closer to 60 active studios, but most of of these were very small and only made up of one or two people. The few, larger studios were the ones driving the sector's growth.
Along with that friend, Rodwin Malinga, Mr Prinz went on to study undergraduate and Master’s degrees at that university, and both men went on to join Nyamakop.
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