The latest adaptation of one of China's biggest epics could be a turning point for the video games industry

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Chinese-developed video game Black Myth: Wukong is shaping to be a blockbuster release that could help spread new ideas, values, perspectives and ways of playing games — much like cinema, TV and books have done in the past.

abc.net.au/news/video-game-diversity-expanding-with-games-like-black-myth-wukong/101337082One of China's biggest epic myths is being adapted as a video game, allowing players to create their own stories as they go on legendary journeys and battle fantastic foes.

"It immediately jumps out as a high quality," Steven Conway, course director for games and interactivity at Swinburne University of Technology, told the ABC.AAA games refer to those with high budgets or quality, similar to a blockbuster movie. Recently, the video games industry in China has been a destination for outsourcing aspects of Western projects, but it is now emerging with its own properties and creative leaders.

"Now, with voices actually from these cultures entering the industry, we're seeing much-needed nuance and detail added to these depictions."Dr Conway said he expected to see "a lot more" major titles coming from creators in different countries."Richer narratives, deeper characters, interesting game mechanics stemming from playful activities, toys, and indeed value systems not native to Western society.

 

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