Bookings, generated from in-game purchases of Roblox's virtual currency "Robux," rose 17% to $899.4 million in the quarter ended Dec. 31, beating analysts' expectations for $881.4 million, according to Refinitiv data.
Average daily active users stood at 65 million in January, compared with 58.8 million at December-end. Roblox also posted a smaller-than-expected loss of 48 cents per share in the fourth quarter. "User spending on Roblox is more resilient than consumer spending on other forms of entertainment due to the lack of consistent pricing; there are no subscriptions or fees that are being raised to keep up with inflationary pressures," Cauley said.
Finance chief Michael Guthrie said capital expenditures related to infrastructure were expected to be down "somewhere between 25% to 30% in 2023."Shares since Roblox went public
Lmao ok I’m dumb, but how did I not know you could buy shares of Roblox? That’s awesome 🤣🤣🤣