7 years after launch, No Man's Sky adds its first new race in its biggest update of the year

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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

launched to a decidedly mixed reaction: It really wasn't quite what was promised by the pre-release hype. Seven years later, Starfield is just a week away from release, and No Man's Sky has evolved into a genuine hit, and has now dropped yet another major update, Echoes, that adds an all-new race of robots to the game with"rich new story content" for players to explore.

A mysterious new race of mechanical constructs, the Autophage, now await discovery at hidden sites all across the galaxy. Autophage lurk at planetary sites on many worlds. Earn the appropriate technology and your scanner will reveal their hidden camps. Infusing these relics with Atlantideum allows access to new stories and lore, revealing the history of both the Korvax and the Constructs.

Multi-Tools can now be broken down into valuable scrap, freeing up slots and earning upgrades and other resources.An upgraded version of the Personal Refiner has been added, available to research aboard the Space Anomaly. When missions suggest players use the galaxy map, they now use the galaxy map notification icon when the map is accessible.

Fixed an issue that caused the shop interface to appear in an awkward position when playing VR in high resolutions. Fixed an issue that caused the “GENERAL” heading to appear in lowercase on the controls options page. All capital ships are now entirely destructible, offering additional rewards beyond simply eliminating their cargo pods.Fixed an issue that could allow players to destroy small freighters without alerting the rest of the civilian fleet.

Fixed an issue that could cause players to lose standing if an AI pirate destroyed a civilian ship while they were present. Fixed a number of visual issues with fog and atmospheric rendering, particularly when in space or low-planet orbit.PIRATE CAPITAL SHIPS Fly beneath Dreadnought shields and into their superstructure to target their shield generators, exposing both their hull and the delicate exposed fuel systems beneath.

Rewards for this voyage of discovery include a set of unique posters; an exclusive electric jetpack trail; a salvaged accessory for your creature companions; a set of new Autophage-related base parts; and brand-new mechanical companion.Destroying these vessels will significantly reduce the damage output of the outlaw fleet, as they are responsible for launching devastating torpedoes at opposing capital ships.

 

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