One of the biggest complaints about last year’s Game Awards was that the show did not let winners talk. Even when folks from Larian Studios got on the stage to accept the Game of the Year award for Baldur’s Gate 3, they were told to “wrap it up” and weren’t even able to make the announcement that the game was out on Xbox.
In stark contrast, when the studio’s leadership accepted the same honor at the DICE Awards in Las Vegas, they discussed the state of the industry at length—and explained why Larian has been able to operate differently in such a turbulent time. Director of Publishing Michael Douse said onstage that none of Baldur’s Gate 3’s success would have been possible without the work of all the developers who helped build the game. He said the industry is “bad sometimes at showing developers what they’re worth.” “Many, many people were let go at the start of this year,” Douse continued. “I want you to know that you are talented and that you matter, and that you are the future of this industry. Don’t let that flame be extinguished by our collective mistakes