Household RPG Offers Big Adventures In Tiny Spaces

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I am a game designer with over 15 years worth of game credits and industry experience. My work includes licensed games based on worlds like Star Wars, Star Trek and Firefly, classic game worlds like Dungeons & Dragons and Shadowrun and my own creations like Camelot Trigger and Save Game.

games offer adventures set in far flung fantasy worlds. These are the kinds of places where dragons hoard treasure in mountainous lairs, giants live in castles aloft in the clouds and the seas are filled with giant kraken. Part of the fun is imagining rpic set piece battes in these environments without having to worry about managing massive special effects budgets.takes the idea in a different direction. The setting takes place inside a lone manor house long since abandonded by human owners.

Before we get into the details of the game, I want to point out the phenominal presentation of the game. The three books come in a magnetic closure slipcase that looks like a massive storybook tome. The art throughout the books from lead artist Daniela Giubellini and the team at Quadra Studios offers a lush painted landscape that really brings the world to life.

The house is run by nobles who range from good hearted princes trying to protect the littlelings to evil schemers looking out for their own interests. The house is divided into regions by floor with a basement full of ruffians and scoundrels that would be at home in Charles Dickens’ London. Mysteries are scatted throughout the house as well with their being unexplored places like behind the walls and the highest parts of the attic.

My favorite part about this campaign is that it’s built to play with multiple characters to explore the history and happenings within the house. One week players might be nobles negotiating a fragile peace, and the next the players are shadowy theives planning a heist in a basement vault. These shifts give the players a high level few of what’s going on throughout the whole story.

 

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