Similar to how standard monitors and TVs benefit from higher resolutions, so do XR headsets. But according to Meta CTO Andrew Bosworth we’re not even close to making a headset with a retina resolution display.
In virtual reality displays, the way we measure resolution is pixels per degree. The total number of pixels doesn't totally matter because it has to do with how far are they from your eye and how does the lens remap them.have excellent displays which often make you forget you’re in VR. But the illusion never lasts too long before you spot something out of the ordinary.
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