World electronic gaming revenues to grow 9.6per cent to US$152.1 billion in 2019: report

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The global video and electronic games market will generate US$152.1 billion in 2019, up 9.6per cent over last year as gaming morphs into content ...

NEW YORK: The global video and electronic games market will generate US$152.1 billion in 2019, up 9.6per cent over last year as gaming morphs into content and communication, according to a report by gaming analytics firm Newzoo on Tuesday.

Facebook Inc is launching its own games through its Facebook, WhatsApp Inc and Messenger apps, as is Tencent Holding Ltd's WeChat in China. This year, the United States will overtake China for the largest gaming market by revenues - US$36.9 billion versus US$36.5 billion - due to growth in console games and the influence of Fortnite in America and the echo of a previous governmental freeze on new games in China."I believe it's a temporary glitch," said Warman of the Chinese market, because there are so many games in the pipeline awaiting approval.

Mobile gaming on smartphones and tablets, versus PC and console games, remains the largest platform, producing US$68.5 billion, or 45per cent of the global market, the report said.

 

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