NEW YORK - The global video and electronic games market will generate $152.1 billion in 2019, up 9.6% over last year as gaming morphs into content and communication, according to a report by gaming analytics firm Newzoo on Tuesday.
As games become seemingly ubiquitous, they are turning into tools for connectivity, allowing players to chat with friends and meet new people. Fortnite publisher Epic Games Inc, in particular, believes in gaming as a communication platform, Warman said. This year, the United States will overtake China for the largest gaming market by revenues - $36.9 billion versus $36.5 billion - due to growth in console games and the influence of Fortnite in America and the echo of a previous governmental freeze on new games in China.
“It’s taken a long time but they’re back,” Warman said, after some Japanese developers were slow to embrace mobile gaming and shift business models from paid games to free-to-play.
Incredible growth in electronic gaming.🇺🇸😍💋❤️
Interesting world ! We pay more than 150billion for electronic games in 2019! Yet 1/5 of it (only 30 billion a year) could stop hunger all over the globe! Pitty. Shame on us !
Electronic gaming soars.🇺🇸💋💜🤣😎
that equals almost bitcoin's total marketcap 🧐
gosh. didn't know that many people follow dota. 😬
franciscor
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