A press release announcing the purchase is careful to note, “The iRacing development team will remain 100% focused on continuing to develop the core product,.” But Monster Games’ experience making console games is clearly a part of the plans going forward, as the release also says this deal will “further the company’s ability to bring the highest quality racing games to the broader market, including the console space.
Pumped up by its subscriber growth, iRacing also recently acquired Orontes Games, which had already developed a proprietary game engine to power the high-res graphics and advanced physics for itsRich Garcia, CEO of Monster Games, has a history with iRacing CEO Dave Kaemmer from the early days of Kaemmer’s previous company, Papyrus, working on well-regarded PC racing games.
More information on what’s next is promised “in the coming year.” Still, a quote from Kaemmer gives a strong hint about what we should expect, “We are at a point as a company that we are comfortable building out these two new teams to explore the broader racing game market to ultimately funnel serious sim racers to our flagship producton the PC. Rich and the Monster team will be an important part of that strategy as we use our code and experience to bring their games to another level.