for $378 million in 2021, leading to a nearly 100% year-over-year increase in mobile revenue for Q3 2021 after the company unveiled its T2 Mobile Games division and began disclosing specific earnings for mobile in its quarterly reports.
If Take-Two is hoping the Zynga purchase is their best bet for rapidly releasing mobile versions of top IP, Zynga’s teams aren’t necessarily the right developers for that, as much as Take-Two would like to maximize the in-game spending and ad spend popular mobile titles provide.for Activision Blizzard, is developed and co-published by Tencent; Activision’s sister division King has nothing to do with that title.
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