, Isaaman reflected on employment stats and revealed that whilst"both male and female gamers experienced similarly high levels of toxicity, showing that toxicity is an issue across the entire gaming community","the experience that girls and women encounter are often much darker and threatening".
"Sexist stereotypes and being aggressively quizzed about their gaming skills often lead to more violent verbal abuse and threats of rape," Isaaman says."Even more disturbingly, the abuse doesn’t always stop once players leave the game – some instances manifest into serious consequences outside of gaming, including stalking on other platforms and threats of this transferring into real life.
Isaaman adds that whilst some people suggest that the Women In Games organisation is no longer"relevant today", the company's work will only"be done once"a woman at a global games conference doesn’t have to wonder whether she will be safe when she has a business meeting, alone, with a man" . In response to the recent claims, a representative for GDC told the press at the time that it was"very upset to hear that some people, especially women, reported concerning experiences during the GDC week at off-site events, including assault and drink spiking. This is outrageous and unacceptable; everyone has a right to feel safe".
"We severely condemn any such behaviour and support the victims; we encourage reporting to the police and hope the perpetrators will be found," the statement added.
Organisation exists solely to look for issues. Claim there are issues. What a shocker.