Technologies Like AI & Unreal Engine Are A Having Big Impact On The Entertainment Business, But Where Will It Go From Here?

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The Greek philosopher Heraclitus once said, “Change is the only constant in life.” The entertainment sector is no exception to this adage. It’s an industry that has long benefited from advancements…

TheBut what does it all mean? Here, a number of experts in both fields help break down how these two tech advancements are disrupting the production sphere and what the future of the business looks like when they become a part of the everyday process of filmmaking.According to Framestore’s Chief Creative Officer Tim Webber, “Things are moving so quickly and unpredictably at the moment that it’s really hard to know what’s going to be happening even in five years time.

Perkins, who spent 23 years at Lucasfilm before moving to Epic Games, recalls first using Unreal with Steven Spielberg on 2001 titleThe forward-thinking director used an Unreal Tournament game engine to plan out his scenes for the sci-fi project. Directors are now engaging with the animation in the same way they would with live-action, or near to that, so all of a sudden you’re going to start to see animation open up to people who are more traditionally live-action filmmakers.Webber and Jones recently finished shooting a short animation title dubbed, a live-action animation hybrid, entirely in Unreal Engine. Specifically, it used its in-house VFX pipeline FUSE to make the innovative short.

For Telescope Animation founder Reza Memari, use of the game engine is revolutionizing the kind of animation coming out of Germany. While the European nation is a powerhouse when it comes to exporting animation, these projects are typically done at much smaller budgets than their U.S. counterparts. The speed of rendering that Unreal can offer, plus the ability to create a larger pipeline for other platforms, makes it more efficient for smaller teams.

With the use of AI, Jones has been able to give that representation to animators so they can review their work in real time and make creative decisions quicker. “A rig that was taking 20 to 30 seconds to move one frame forward, is now taking between two and six milliseconds to do the same computation.”

 

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