Halo Infinite support studio Certain Affinity lays off employees for the first time in 17 years, blames industry slowdown and 'reluctance of third party investors to fund games or game companies'

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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.

Certain Affinity, which has worked as a support studio on games including Halo Infinite, Call of Duty: Modern Warfare 2, New World, and Hogwarts Legacy, has announced that it is laying off 25 employees, representing roughly 10% of the studio's workforce.), who said it was the first time employees at the studio have been laid off since Certain Affinity was founded in 2006.

"Most significant is an industry-wide slow down in the funding of new lead and co-development projects and the reluctance of third party investors to fund games or game companies," Hoberman wrote."This has made it exceptionally difficult to sign new work or secure other forms of funding." Employees being let go will be given severance pay and"benefits continuation," Hoberman said."We are also making their vested awards under our Stock Equity Plan portable so they may benefit from the company’s success in the future.", codenamed Tatanka, that was reportedly a battle royale and that at one point had close to 100 developers working on it.

Whether this is the worst it's ever been is impossible to say, but it sure feels like it sometimes:"Before there were plenty of places to land and studios would respond to swoop up talent," former Hakjak sound designer Michelle Hebert, who's been laid off four times over the past 15 years, told us in February."This time, they're not there because everyone is drowning it feels.

 

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