The Games Industry Shifts Focus from Crunch to Burnout

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Crunch,Burnout,Games Industry

Industry veteran Josh Sawyer comments on the shift from crunch to burnout in the games industry, highlighting the dangers of prolonged stress.

Crunch has been a major issue in the games industry for many years, but recently there has been a focus on avoiding it. Josh Sawyer, studio design director at Obsidian, believes that burnout has become the primary hazard in the industry.

Burnout is a state of exhaustion caused by prolonged exposure to stress. It is important to recognize that stress can have serious medical implications.

 

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