This is because the setting for Company of Heroes 3 is a delicate one. There are two campaigns, one in Italy and the Mediterranean, and the other, where this preview focused, in North Africa. The North African"theatre" of the Second World War is one dominated by armoured warfare, and is also the place were Erwin Rommel, the commander of the Nazis' Deutsches Afrika Corps , earned his reputation as the"Desert Fox".
How that plays out in the final game will be important, and it relates back to Relic's notion of"humanising" the battlefield, right down to things like combat barks - lines of dialogue your units will shout out during the action - that have earned Company of Heroes its reputation for attention-to-detail in the past.
From playing just the one additional mission for this preview as the DAK, it's too early to tell just how successful that effort is. What is obvious, at least, is the difference in the moment-to-moment of tank warfare in the game. Some big changes to Company of Heroes 3 are the additions of towing vehicles that allow you to hook up and move large guns around the battlefield, and repair vehicles that can recover old, destroyed tanks or repair active ones much faster on the battlefield.
"Because coming back to pathing, you've got infantry and how they interact with trenches, you've got vaulting, which in its current form is automatic when the previous games were actually manual - this is something where we might work with our players in the future; we might actually have it so we have an automatic and a manual option. And then you add tanks crossing trenches as well.
Another game ruined by wokeness. People play war RTS games for the strategic combat . Nobody wants a morality lesson on warfare or anything else while playing a game. I got the first 2 but fuck getting this one.
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