Microsoft Misfit Helped Lead Company Into Game Market

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Obituary: Eric Engstrom didn’t like computer games, but he was part of the technology development that made Microsoft a force in electronic games and helped pave the way for the Xbox

In the early 1990s, Microsoft Corp.’s Windows operating system was dominant for office applications but a loser in the world of computer games.

Windows inserted itself between game programs and the computer hardware in a way that slowed down graphics and animation. Game developers vastly preferred the DOS operating system, which didn’t gum up their special effects. That created an opportunity for three Microsoft misfits—Eric Engstrom, Alex St. John and Craig Eisler.

Mr. Engstrom, who died Dec. 1 at the age of 55, and his pals formed one of several factions within Microsoft trying to solve the game problem. Openly contemptuous of colleagues who didn’t share their ideas, they were so obnoxious that Brad Silverberg, who ran the Windows business, dubbed them the Beastie Boys. He had to fend off frequent demands for their dismissal.

Yet the solution they developed, DirectX, beat anything else on offer inside Microsoft. DirectX software recognized games and allowed them direct access to the computer’s graphical capabilities, allowing a richer game experience than DOS could.

 

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