while speaking with senior producer Sakae Osumi and chief product officer Kei Kawai, and came away surprised by the simple but engaging combat and the clever ways the hunting aspect has been streamlined and folded into the stop-and-go rhythms of daily life.is currently in closed beta on iOS and Android, with a full release planned for September.
If you win you get some more resources for crafting additional gear, but if you lose you can just try again with a different loadout. Maybe the monster’s attack patterns are more conducive to a lighter weapon vs. a heavier one, or perhaps it’s susceptible to particular elemental effects.
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