Men of War 2 aims to balance the spectacle of Company of Heroes with the tactical nuance of Commandos

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Men of War 2 is shaping up to be a spectacular and accessible WW2 RTS.

It's summer 1941, and Operation Barbarossa rolls its way east. The Wehrmacht is pouring into Soviet-occupied territory, and I've been given the task of holding the Germans back. Which is fine, great, peachy even. There's just one small problem: I have absolutely no idea what I'm doing.

I'm flying entirely by the seat of my pants, but a glance at the minimap tells me that the German armour is pushing deep into my right flank. I move one of the guns from the centre to stop this rapidly growing salient, and a well-placed shell instantly halts an entire column of armour behind a freshly wrecked tank. At this point, the tide of the battle turns, and it isn't long before the Germans are in full retreat.

This mission also provides a fine opportunity to test out Men of War 2's Direct Control system, which lets you personally assume agency over a specific unit. I order two of the Shermans to assault a German checkpoint, while jumping into the driver's seat of the third. When an armoured German relief unit appears on the flanks, I'm able to draw the fire of the enemy tanks and direct my shells into their flanks, while the other two Shermans safely pummel them from a distance.

 

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Would love for it to hopefully in the future some way become a mobile game 🙏

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 /  🏆 38. in TH

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