changed the gaming industry with Demon's Souls in 2009 and, later, Dark Souls in 2011—proving that challenging, punishing games can absolutely find mainstream success.
As the interview states, Miyazaki doesn't quite consider FromSoftware to be solely responsible for the genre itself:"We just happened to release it into the market at the right time … So as happy as it makes us, I think it’s also very humbling to know that there has been a lot of credit given to us for naming a genre."
If you're beginning to notice a pattern, that's wise. Simply put, every single game has been inspired by something else. Knowing your inspirations, learning from them, and remixing them has been standard practice since we started scrawling paintings on cave walls. Personally, I think Grob should've gotten more credit for Elden Ring after his seminal work, 'Grob poise-breaks great mammoth with large stick'.