Virtual reality training by companies like Microsoft is saving lives, millions of dollars, and ensuring the future of mixed reality

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Virtual reality didn't take off in gaming and entertainment the way it was once expected. But VR for training? That's a different story. Projected spending for VR training is expected to reach $2.2 billion by 2022, and it's keeping workers safe.

After four consecutive quarters of declining virtual reality headset sales, VR for training is turning things around for the industry.

Headset sales for training is expected to reach $2.2 billion by 2022, according to Greenlight Insights, prompting companies like start-up Pixo VR to make the switch from gaming to VR training.

 

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Bon voyage!

People have average 500$ yearly budget for gaming. Any rig that costs twice or triple that can't go mainstream

Makes cents!!😉

Well... for gamers that’s probably mainly because the hardware is still expensive, still needs resolution and refresh rate improvement, and doesn’t have much of a game library because of the first two items mentioned.

About time

That thing about throwing up was a real downer.

Why invite a guest on the show if you are just gonna talk loudly over him for most of the time? Extremely difficult watching Squawk Box this morning.....

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